France VFR continues their development of the entire region of France with this new title that covers the complete area of Brittany , France.
Photo-realistic textures of Brittany have been developed at 2.5 meters / pixel, 4.75 meters mesh with inlcuded autogen coverage of about 45%.
There are many objects and VFR landmarks (bridges, ports, dikes, anchorages, wind ...) inlcluded with title in addition to 2 highly detailed areas (port of St Malo port of Brest). Submarine modeled throughout the Brittany coast with Shipping and animations.
Features
Area covering the region of Brittany on an area of some 31,000 km2, completely photorealistic.
Textures 2.40 meters per pixel aerial photos from IGN (and not satellite imagery), reworked for an optimal visual rendering in Flight Simulator X ®.
Ground textures are summer only.
Mesh (relief) Specific high definition 4.75 meters (LOD13) optimized.
Autogen specific along the coastline and the major airports / airfields (autogen coverage provided approximately 50% of the total area of the scene).
New 3D autogen buildings specific to the region.
Vegetation specific autogen and optimized for a gain fluency.
Lakes and rivers fully clipped with navigable water, including a systematic treatment of the terrain near the shoreline to avoid the effects of water on slopes.
Management of the transparency of the seabed on the entire scene.
19 airports / airfields built for the stage. These platforms are processed to ensure consistency with the texture image: precise positioning of the taxiways, buildings, windsocks, etc..
Buildings semi-detailed airports including night textures.
Areas highly detailed 3D (port of Brest, port and town of Saint-Malo intra muros, Gulf of Morbihan ...)
.
Many 3D objects and VFR landmarks (bridges, lighthouses, dams, ports, marinas, wind ...).
Many effects attached to objects.
Maritime traffic (shuttle connecting the islands).
Timing geo-referenced for maximum compatibility with future add-ons scenes of airports on the same area.
Process development 100% compliant with the specifications of Microsoft ® SDK, ensuring maximum compatibility with the arrival of new versions.
Principle of open stage allowing easy implementation of scenes from other publishers.
Maps and documentation provided for all hub airports (48 cards VAC / IAC / ARR / DEP and diagrams).