VFR Photographic Scenery Generation X for FSX replaces the default
scenery in FSX with real aerial photography and terrain data, providing you
with a highly realistic, accurate & detailed immersive world. Using
real aerial photography for scenery means that the views you see from your
virtual cockpit are literally transformed into the real thing - you see exactly
what the pilots of the survey aircraft saw when they acquired the aerial
photography.
VFR Photographic Scenery Version 3 for FSX gives you
unsurpassed photographic detail at 1.2m/pixel detail with terrain mesh at 5m
which replaces your default scenery. This new Version 3 provides an
additional 10 high resolution areas at a remarkable 60cm/pixel
covering:
Caernarfon
Conwy
Darlington
Doncaster
Gainsborough
Hartlepool
Hull
Lincoln
Liverpool
York
To complement these new areas, this volume also includes custom 3D
models of significant landmarks of
Britannia Bridge
Conwy Castle
Hartlepool Lighthouse
Humber Bridge
Menai Bridge
Silver Jubilee Bridge
Tyne Bridge
Tyne Millenium Bridge
Tyne QEII Metro Bridge
Tyne Swing Bridge
Features:
Unparalleled Terrain detail:
With a 5m terrain mesh data from Getmapping's latest aerial surveys, VFR
Generation X gives users minute topographic detail that shows every lump and
bump - all fully correlated to provide the perfect fit with the aerial
photography, adding dramatically to the immersion that this synthetic
environment provides.
Ultra High-Definition Photographic
Scenery:
With this volume you can expect ultra-high definition
resolution for the entire area. The resolution has been set to 1/2m/pixels with
0.60cm selected towns and cities and additional 3D bridges and buildings.
The end result is smooth frame rates with exacting detail for your VFR
flights.
NEW Hand Edited Night Lighting:
New advanced
techniques have been used to generate a highly realistic night scenery for the
entire coverage area.
Spectacular Water Effects:
The
water bodies have been designed to retain the natural water colours shown by
the aerial photography as far as possible, again adding to the scenery's
immersion. In addition, they will provide a moving, reflective surface that
will allow float aircraft operations, and will even let you see through to
sub-surface features like sand bars and underwater channels.
Compatibility with UK2000:
To ensure compatibility with other
content for England & Wales, Horizon has been coordinating efforts with the
talented scenery designers from UK2000 and Gary Summons, who have been busy
re-positioning existing content, and adding further 3D objects and greater
detail to their already outstanding sceneries.
Enhanced
Performance:
Smooth frame rates with crisp, sharp photographic
scenery - VFR Generation X has been specifically designed to optimise
performance and reduce the effects of blurry scenery textures, even on lower
spec. systems.
Coverage:
The coverage extends from Latitude 53.086°N (a line running East to West across the country parallel with Wrexham), as far North as the Scottish border.
VFR Photographic Scenery Generation X - Volume 3 Northern England & North Wales for FSX
All new version 3 with high resolution imagery & 3D models!
VFR Photographic Scenery Generation X General
Information:
Available as a series of 10 volumes, you can enjoy
unsurpassed detail from the White Cliffs of Dover to the Scottish border and
from the Norfolk Broads to the West coast of Ireland in this astonishing
photographic scenery series for Microsoft Flight Simulator X.
Depending
on the area you can expect ultra-high definition resolution for the entire
UK.
England & Wales are available in 3 volumes and set to
1/2m/pixels with 0.60cm selected towns and cities and additional 3D bridges and
buildings. The Scottish islands have been rendered to an astonishing
0.60cm/pixels and the stunning whole of Ireland is developed at 1m/pixel.
The end result is smooth frame rates with exacting detail for your VFR
flights.
The resolution and accuracy of the aerial photography and
terrain data alone make VFR Generation X Version 3 the most detailed and
accurate flight simulation scenery ever released. VFR Sceneries are currently
being used by thousands of private pilots across the globe, and by commercial
and military pilots from some of the world's most revered flying
institutions.
What is Photographic Scenery?
As its name
suggests, photographic scenery is scenery that has been generated from
photographs of the actual terrain. As a result, photographic scenery accurately
reflects everything that was on the ground at the time the photographs were
taken, forming a highly realistic virtual world for you to explore.
Once installed, photographic scenery gives you the option to fly over the real
world instead of the generic default scenery. If you choose to fly with the
photographic scenery, the simulator will simply display the real photographs of
the area you're flying over as textures for the terrain.
Creating
Photographic Scenery
Photographic scenery is generally created
using survey quality aerial photography, or high resolution satellite imagery
(the source data), which is reformatted and configured such that a simulator
can display it as scenery. The quality of the source data is therefore very
important to good photographic scenery and consequently Horizon strives to
source the very best imagery for its products. For large coverage photographic
sceneries such as VFR Photographic Scenery, where tens of thousands of km2 of
coverage are provided in a single product, it is essential that the photography
is geographically and geometrically accurate, and that the edge-matching and
colour balancing between individual photographs results in a seamless mosaic of
imagery.
Once the ideal source of data has been located, Horizon uses
proprietary software to process the data to the resolution and the format that
is required by the flight simulator. Each stage of the processing is optimised
to maintain the best possible level of quality in the resulting
scenery.
Compatibility with Airports, Autogen, and
Aircraft
Photographic scenery is compatible with all airports, 3D
objects, and aircraft supplied with FSX, however there are some important
points to note:
Airports: Horizon's photographic sceneries are
designed to be compatible with both default airports, and add-on airports
(those developed by third parties). Certain developers such as UK2000,
Scotflight and Eiresim supply replacement airport files that are both highly
detailed and accurate and have been developed to integrate seamlessly into
photographic scenery generation X providing a greater sense of realism.
Earth Simulations Treescapes series has also been designed to
overlay 3D trees onto this photographic scenery.
Replacing the 3D
autogen scenery
Microsoft Flight Simulator FSX comes with default
scenery that include generic 3D objects (e.g. buildings, trees, vehicles).
However, since photographic scenery shows real buildings, the generic objects
do not represent those on the ground accurately and look somewhat out of place.
As a result, whilst it is possible to display generic 3D objects
(autogen) on top of photographic scenery, it is not something that we would
recommend and by default these do not appear.
That said, in some
instances the developers may have modeled a small number of specific landmark
buildings individually to an exact accurate placement. (e.g. The Houses of
parliament, Millennium Done, Tower Bridge). Where such buildings exist, Horizon
has re-positioned and scaled them to fit with the photographic scenery.
Compatibility with Other Sceneries
There are many types
of scenery available for Microsoft Flight Simulator, including photographic
scenery, replicating texture based scenery, buildings, vegetation, and more.
Since this VFR photographic scenery generation X provides seamless
coverage of the ground over the area included, it is not compatible with
generic replicating texture based sceneries which cover the same area.
What is Terrain Mesh?
We all know from experience that the world
is not flat. It consists of lumps and bumps, hills and dips, and mountains and
valleys that make it all the more interesting, especially when viewed from the
air. Put simply, a terrain mesh is a digital model that describes the lumps and
bumps in a format that the simulator can understand.
What does
Terrain Mesh do?
The terrain mesh is used by the flight simulator
to place hills, valleys, mountains, and all manner of other lumps and bumps
(depending on its level of detail) in the simulator's virtual world. Without a
terrain mesh, the Earth's surface would appear smooth and featureless. Of
course we know this not to be the case - as do Microsoft (the developer of
Flight Simulator) - which is why there is a default terrain mesh for the world
provided with both products. However the world is a very large place and to
provide worldwide coverage, the developers have had to sacrifice the level of
detail (resolution) of the terrain mesh, meaning that the default terrain (at
c. 1km post spacing) broadly includes hills, mountains, and valleys, though not
a great deal else. For small areas (e.g. individual countries) it is possible
to generate terrain mesh of much higher resolution which can then include much
smaller terrain features that might otherwise be lost.
What does
Night Lighting do?
Put simply, night lighting gives you scenery to
enjoy when the sun goes down. In keeping with the real world, Microsoft Flight
Simulator dims the photographic scenery as the daylight wanes and the
photographic scenery becomes less easy to recognise. To account for this,
Horizon generates synthetic night lighting effects so that you can still make
out navigable features that accurately reflect the views you would expect from
the cockpit at night. If you choose to fly with night lighting, the simulator
will simply display the appropriate night scenery textures in place of the
regular photographic scenery.
Vector Night Lighting
Vector night lighting is composed of thousands of individual light points which
are placed throughout the scenery (see below). Vector night lighting is
generally created using land class data and road maps.
Texture Night
Lighting
Texture night lighting is that which is 'burnt' directly
into the photographic scenery textures themselves. Like Vector night lighting,
Texture lighting is created using road maps and land class information, but
also includes interpretation of the source aerial photography (see
below).
Like photographic scenery, both texture and vector night
lighting are compatible with all airports, 3D objects, and aircraft supplied
with the simulation.
Minimum Specifications
Software: Microsoft
FSX Operating System: Windows XP(SP3)/Vista/7 Processor: 1.8 GHz
RAM: 1 GB Graphics Card: 256 MB Hard Disk Space: 18 GB Graphics
Drivers: DirectX 9.0c Multimedia Drive: DVD
Recommended
Specifications
Software: Microsoft FSX Operating System: Windows
XP(SP3)/Vista/7 Processor: 2.0 GHz RAM: 2 GB Graphics Card: 384+
MB Hard Disk Space: 28 GB Graphics Drivers: DirectX 9.0c
Multimedia Drive: DVD
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